POV-Ray : Newsgroups : povray.general : how to prevent overlapping random objects? : Re: how to prevent overlapping random objects? Server Time
30 Jul 2024 02:27:08 EDT (-0400)
  Re: how to prevent overlapping random objects?  
From: Thomas de Groot
Date: 23 Aug 2010 02:51:26
Message: <4c721a6e$1@news.povray.org>
"stbenge" <myu### [at] hotmailcom> schreef in bericht 
news:4c716c76$1@news.povray.org...
> One way or another, it is :) I 'm learning some new things, so that's a 
> plus. Hopefully it will be a useful tool when I'm finished. I've got the 
> file-writing stuff down; it was as easy as I thought it might be... But it 
> seems projects like these are never as close to being finished as they 
> appear. There's also the POV-end to consider. I've written some POV-code 
> for dynamically choosing items from an arbitrarily-sized object array 
> based on the diameter of the circles. This should make it possible to 
> easily make transitions between, say, grass to shrubs to oaks to conifers. 
> Now I need to implement an option to use an image for input in my C code. 
> If I can't get it to work, I'll just make a poor implementation in POV and 
> release it as-is.

Thinking about plant distribution, there is always some clumpiness leaving 
gaps, crowding trees or shrubs together and so on.

Thomas


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