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> So far, my C++ implementation is very fast, for not being coded with ASM
> and all. I was able to implement a few speedups, like not using
> sqrt(x*x+y*y) for *every pixel*, but instead making a 1/4 circle 2D
> array and picking from that.
You're doing a radius comparison, right? You probably don't need to take
a square root.
- Slime
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