POV-Ray : Newsgroups : povray.general : how to prevent overlapping random objects? : Re: how to prevent overlapping random objects? Server Time
30 Jul 2024 04:23:37 EDT (-0400)
  Re: how to prevent overlapping random objects?  
From: stbenge
Date: 21 Aug 2010 11:56:25
Message: <4c6ff729$1@news.povray.org>
Thomas de Groot wrote:
> "stbenge" <myu### [at] hotmailcom> schreef in bericht 
> news:4c6ee306$1@news.povray.org...
>> Thomas de Groot wrote:
>>> "stbenge" <myu### [at] hotmailcom> schreef in bericht
>>>> It took 23 minutes, 36 seconds to parse. Out of the 50,000 tests I gave 
>>>> it to perform, only a mere 3,065 succeeded.
>>> That seems indeed to be the trade-off of this method.  :-(
>> The C++ version works very well, and it's super-fast, but now I need to 
>> make a GUI...
> 
> Come on, Sam! You can do it! You rule!  :-)

It's getting close... got the (simple) GUI, now I need to tackle 
vector.h, which will probably be the easy part. Thanks for the 
encouragement! :)


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