|
![](/i/fill.gif) |
Am 18.08.2010 13:08, schrieb ghostch:
> Hello everyone!
> My question regards the rendering speed of smooth triangle meshes. What I have
> tried is to reduce the number of triangles of my meshes using VTK's decimator
> routine: Since the meshes originally come from a marching cubes triangulation,
> they consist of a large number of relatively small triangles - many of them
> coplanar. So the decimator eliminates up to 90% of the triangles without visible
> loss of detail.
> However, for povray it takes double or triple the time to render the reduced
> meshes. Why is that? Could it be that the different sizes of triangles in the
> reduced mesh (the decimator tends to produce very "long" triangles with sharp
> angles sometimes)?
I guess it has something to do with POV-Ray's internal bounding for
meshes. For the sake of bounding, equilateral triangles are the optimum,
as they will tend to have the smallest bounding boxes for any given
triangle surface size.
Post a reply to this message
|
![](/i/fill.gif) |