clipka <ano### [at] anonymous org> wrote:
> Am 15.08.2010 22:09, schrieb davidafisher:
> > But this raises an issue. The triangles will be "distorted" from their original
> > shape - if this impacts the normals to the vertices I don't know how to deal
> > with that.
> If I understand you correctly, then re-computing the normals should be a
> piece of cake: They should point right away from the center. So
> presuming that the sphere is centered around the origin, you can simply
> set all normals to the same value as the corresponding vertices.
A shearing transform doesn't sound to me like it would keep a sphere
spherical.
--
- Warp
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