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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> But yeah, that does seem odd. It must already be inverted, because I don't
>> remember ever being bothered by that, and I play inverted (i.e., airplane
>> style).
>
> I would have noticed if it was inverted. It's "normal" (ie. when you push
> the mouse forward, the camera turns upwards).
Huh. OK. Maybe I don't get confused when it's third-person or something.
Which is kind of funny, because the whole reason for enabling inverted mouse
is that the center of rotation isn't at the center of control. You can
either look at it as "mouse up moves screen contents (i.e., *character's*
eyes) up" or "mouse up moves *player's* eyes up, hence looking down thru the
screen." Like in a plane, where pulling the stick back (i.e., down) moves
the *tail* down, but since you're not in the tail, the plane goes up. If the
tail stuck out the front of the plane like kittyhawk, nobody would have
invented mouse invert to start with.
By the time you get to Uru, the controls are annoying as heck anyway. :-)
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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