POV-Ray : Newsgroups : povray.off-topic : Myst 3: Exile : Re: Myst 3: Exile Server Time
3 Sep 2024 21:18:43 EDT (-0400)
  Re: Myst 3: Exile  
From: Darren New
Date: 2 Aug 2010 12:37:05
Message: <4c56f431$1@news.povray.org>
Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> But yeah, that does seem odd. It must already be inverted, because I don't 
>> remember ever being bothered by that, and I play inverted (i.e., airplane 
>> style).
> 
>   I would have noticed if it was inverted. It's "normal" (ie. when you push
> the mouse forward, the camera turns upwards).

Huh. OK. Maybe I don't get confused when it's third-person or something. 
Which is kind of funny, because the whole reason for enabling inverted mouse 
is that the center of rotation isn't at the center of control. You can 
either look at it as "mouse up moves screen contents (i.e., *character's* 
eyes) up" or "mouse up moves *player's* eyes up, hence looking down thru the 
screen."  Like in a plane, where pulling the stick back (i.e., down) moves 
the *tail* down, but since you're not in the tail, the plane goes up. If the 
tail stuck out the front of the plane like kittyhawk, nobody would have 
invented mouse invert to start with.




By the time you get to Uru, the controls are annoying as heck anyway. :-)

-- 
Darren New, San Diego CA, USA (PST)
    C# - a language whose greatest drawback
    is that its best implementation comes
    from a company that doesn't hate Microsoft.


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