POV-Ray : Newsgroups : povray.general : Texture (blackened hole) : Re: Texture (blackened hole) Server Time
29 Jul 2024 20:15:55 EDT (-0400)
  Re: Texture (blackened hole)  
From: Jim Charter
Date: 1 Aug 2010 18:17:57
Message: <4c55f295$1@news.povray.org>
In addition to the other ideas, if it is just the circular portholes, 
you might average several cylindrical or spherical patterns into your 
base pattern placing each at a pothole location.  You can control the 
'falloff' with a combination of scale and the poly_wave modifier.  You 
could also use them as transparent masks and add as layers, though that 
is trickier to do.


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