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camera {
location <0,0,-10>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
angle 20
}
// create a regular point light source
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate vrotate(<0,0,-100>,<60,60,0>)
}
sphere { 0, 1
hollow
material{
texture{
finish{
ambient 0
diffuse 1
specular 0
reflection 0
}
pigment {rgbt .99}
}
interior{
media {
intervals 1
samples 1,5
emission 1
method 3
density{
spherical
warp{black_hole <2,0,0>,2}
warp{black_hole <0,2,0>,2}
color_map{
[.25 rgb 0]
[1 rgb y]
}
}
}
}
}
}
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