McMinty wrote:
> Hello,
>
> is there a way to create asymmetric density maps?
>
> As I understand it, you can have a spherical, cylindrical or boxed density
> distribution (as the "normal" ones) where the distribution is defined with
> respect to the center:
>
> for example
> density{ cylindrical
> turbulence 0
> color_map {
> [0 rgb 0.0]//border <===
> [1 rgb 1.0]//center <===
> }
> }
>
>
> But how would I "move" the area of higher density to a spot next to the center
> of my object?
>
>
> Thanks for any ideas and hints.
>
>
>
>
try black_hole warp?
not sure if it would parse but worth a try
Post a reply to this message
|