stbenge wrote:
> #include "transforms.inc" into_scene
I'd support the feature request that include handling
should be more efficient but without special syntax.
After all, once you have implemented the functionality
there is no need to have slow includes anymore. There
might be some additional memory use for the include
files but it should be manageable.
Hmm ... a brute force approach would be to simply create
one huge scene file in a preparsing step checking #include
only and render the resulting file.
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