|
|
scott wrote:
>> POV-Ray is the only 3D modeller I've taught myself how to use. I tend
>> to think
>> in terms of CSG; intersections, unions, differences, of spheres,
>> cones, planes,
>> boxes, etc. Any modellers that would be easy to learn how to use that
>> would
>> allow me to work in the same terms but which would create a triangle
>> mesh?
>
> Pretty much any 3D CAD software would fit the bill perfectly, but...
>
>> Any
>> that are free?
>
> ...they tend not to be free. I'm not sure how well the likes of Blende
r
> handle CSG, but you could give it a shot, and it's not very parametric,
> so you can't easily go back and change the radius of stuff after you've
> made the model (like you can in POV and CAD software).
>
> Another idea I had: When they receive a 3D mesh they must render it to
a
> load of 2D bitmap slices at some point to feed to the machine. I wonde
r
> if you contacted them, you could supply them with a load of monochrome
> bitmaps for each slice instead of the 3D data. This would be easy to
> render in one go with POV.
>
I've never tried it, but you might want to take a look at BRL-CAD:
http://brlcad.org/
Jerome
--
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|
|