scott wrote:
> GraphicsDevice.SamplerStates[0].xxxFilter = TextureFilter.xxxxx;
Cool. I'll give it a go as soon as I get a chance. (I've rewritten the whole
infrastructure around the game bit and ditched MS's window stacking
libraries entirely, so it's no longer trivial to just recompile that bit of it.)
Thanks all for the advice on how to figure this out.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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