|
![](/i/fill.gif) |
Phil Cook v2 wrote:
> And lo On Wed, 21 Jul 2010 16:32:47 +0100, Darren New <dne### [at] san rr com>
> did spake thusly:
>
>>
http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
>>
>>
>> Some good stuff in there I haven't noticed before. So real you can
>> almost feel the texture of what they're simulating.
>
> I did notice that the multiple bunny flinging left bits stuck to the
> walls, not sure if that was intended or not.
At about 2:10 they have a torus mucking around with something sticky, so I'm
guessing the first bunny was sticky.
> now let's see if they can get it to work in real-time and implement it
> into a game engine :-)
I think that's the intention. It looks like it's already running at tens of
frames per second all by itself, so it shouldn't be too long.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
Post a reply to this message
|
![](/i/fill.gif) |