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> When I turn off mipmaps, I get the usual aliasing/moire problems, but
> everything looks crisp when I'm not moving. When I turn *on* the mipmap
> generation for the texture, everything looks a lot more blurry, even up
> close.
Are you using bilinear, trilinear, or anisotropic filtering? If you're
looking head-on, then anisotropic won't help, but it still uses the
highest mip level that has a *lower* resolution than the actual pixels,
so that it only has to sample once per pixel. This will be most
noticeable if you're using bilinear and not trilinear.
I guess what I'm saying is that you can expect a *little* blurriness
from the mip filtering, but not more than one mip level worth.
Screenshots would help to tell if it's normal or not.
- Slime
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