POV-Ray : Newsgroups : povray.off-topic : MipMap Question : Re: MipMap Question Server Time
3 Sep 2024 21:14:46 EDT (-0400)
  Re: MipMap Question  
From: Darren New
Date: 21 Jul 2010 21:46:06
Message: <4c47a2de$1@news.povray.org>
Kevin Wampler wrote:
> Darren New wrote:
>> Kevin Wampler wrote:
>>> Does everything still look blurry when you view it straight-on?  Or 
>>> only when the walls are at an oblique angle to the direction the 
>>> camera is facing?
>>
>> Even straight on, IIRC.  (I stopped to do a different game in the 
>> meantime, so I don't have this one compiled at hand right now.)  Even 
>> worse at an angle, but that's expected, yes?
> 
> You might double-check just in case,

OK. But I'm pretty sure I checked just facing straight on, nose to the wall 
(so to speak). What I'm hearing is that this isn't an expected outcome, so I 
need to actually figure out what I'm doing wrong.  OK.

-- 
Darren New, San Diego CA, USA (PST)
    C# - a language whose greatest drawback
    is that its best implementation comes
    from a company that doesn't hate Microsoft.


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