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Kevin Wampler wrote:
> Darren New wrote:
>> Kevin Wampler wrote:
>>> Does everything still look blurry when you view it straight-on? Or
>>> only when the walls are at an oblique angle to the direction the
>>> camera is facing?
>>
>> Even straight on, IIRC. (I stopped to do a different game in the
>> meantime, so I don't have this one compiled at hand right now.) Even
>> worse at an angle, but that's expected, yes?
>
> You might double-check just in case,
OK. But I'm pretty sure I checked just facing straight on, nose to the wall
(so to speak). What I'm hearing is that this isn't an expected outcome, so I
need to actually figure out what I'm doing wrong. OK.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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