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Darren New wrote:
>
> When I turn off mipmaps, I get the usual aliasing/moire problems, but
> everything looks crisp when I'm not moving. When I turn *on* the mipmap
> generation for the texture, everything looks a lot more blurry, even up
> close.
>
Does everything still look blurry when you view it straight-on? Or only
when the walls are at an oblique angle to the direction the camera is
facing?
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