clipka wrote:
> Apparently you don't even need a smoothed mesh. I'd suggest to leave it
> as it is - all a smoothed mesh could possibly give you in addition is
> artifacts and longer rendering times.
>
Seconded!!!
I have always thought this to be true. I have long fantasized that the
most realistic skin could actually be gotten with unsmoothed triangles
in sufficient quantity. This is at least a first step.
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