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stbenge wrote:
> method for 3D line/plane intersection,
I thought a cheat-sheet kind of thing for this sort of basic geometric
equations would be handy. A book that goes into the basics of the geometric
math in a way that's easy to look things up, for (say) inside/outside calcs,
intersections of various simple shapes, calculating angles in various
situations, and so on.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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