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Am 05.07.2010 23:36, schrieb Tor Olav Kristensen:
> Would it help if I show how B-splines and NURBS can be implemented with POV-Ray
> SDL ?
Hum... if they can be implemented in SDL, then it must be possible to
implement them in C++, too - right?
Tell us more.
BTW, do you happen to know a free and easy-to-grok NURBS modeller
capable of exporting the "raw" NURBS data?
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