POV-Ray : Newsgroups : povray.beta-test : background alpha and anti aliasing : Re: background alpha and anti aliasing Server Time
30 Jun 2024 17:31:39 EDT (-0400)
  Re: background alpha and anti aliasing  
From: clipka
Date: 5 Jul 2010 16:53:17
Message: <4c32463d$1@news.povray.org>
Am 05.07.2010 19:57, schrieb Mr:

> If I understood your test correctly, blender passed it. I used the antialiasing
> from this scene:

I'm a bit surprised about this; however, it doesn't necessarily mean 
that blender is doing everything right. Maybe it treats alpha 
differently when using the internal render engine than when calling an 
external program.

Once again, my suggestion is you present this issue to the blender 
community.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.