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As of beta 38, the "ambient" keyword no longer works in radiosity scenes.
*IT'S NOT A BUG, IT'S A FEATURE*.
Honestly.
For legacy scenes using a "#version 3.6" statement, nothing has changed;
ambient should work just as it did before.
Otherwise, radiosity scenes will now be rendered as if "ambient_light"
had been set to 0, i.e. materials with an "ambient" parameter will /not/
seem to emit light anymore.
To model light-emitting surfaces, a new finish parameter "emission" has
been added, which will do just the same as "ambient" previously did,
except that it is unaffected by the global ambient_light setting.
It is also recommended to use the "emission" keyword in non-radiosity
scenes for anything you want to look like glowing, and use "ambient"
only to model local ambient illumination, so that transition to using
radiosity is straightforward.
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