POV-Ray : Newsgroups : povray.general : Mesh with an image pigment : Re: Mesh with an image pigment Server Time
29 Jul 2024 22:23:07 EDT (-0400)
  Re: Mesh with an image pigment  
From: clipka
Date: 28 Jun 2010 18:14:02
Message: <4c291eaa$1@news.povray.org>
Am 28.06.2010 21:46, schrieb Sam Takoy:

> I have a complicated deformed mesh. Is there documentation on how to texture it
> with an image? (It is a "topological" rectangle that looks like a hanging table
> cloth.)

"UV mapping" is what you'll want to have a look at. You'll have to 
assign 2D coordinates (termed U and V) to the vertices of each triangle 
in the mesh, thereby specifying the triangle's position in 2D "image space".


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