Am 28.06.2010 21:46, schrieb Sam Takoy:
> I have a complicated deformed mesh. Is there documentation on how to texture it
> with an image? (It is a "topological" rectangle that looks like a hanging table
> cloth.)
"UV mapping" is what you'll want to have a look at. You'll have to
assign 2D coordinates (termed U and V) to the vertices of each triangle
in the mesh, thereby specifying the triangle's position in 2D "image space".
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