POV-Ray : Newsgroups : povray.beta-test : Struggling with gamma... : Re: Struggling with gamma... Server Time
2 Jul 2024 10:43:47 EDT (-0400)
  Re: Struggling with gamma...  
From: Alain
Date: 27 Jun 2010 13:09:45
Message: <4c2785d9$1@news.povray.org>

> Sure !
>
> Here is a simple scene I use to test some scattering :
>
>
> // ----------------------------------------
>
> camera {
>      location<1.4, 0.5, -4.8>
>      look_at<-0.1, -1,  0.0>
> }
>
>
> light_source {
>    <0, 0, 0>
>    rgb 1
>    translate 10*z
> }
>
> // ----------------------------------------
>
> // The Wall
> difference {
>    box {
>      <-5, -0.5, -0.2>,
>      <  5,  0.5,  0.2>
>    }
>    #declare i = 0;
>    #while (i<  9)
>      cylinder {
>        <0, 0, -1>
>        <0, 0,  1>
>        0.3
>        translate (-4 + i) * x
>      }
>      #declare i = i + 1;
>    #end
>    pigment { rgb 1 }
>    finish { ambient 0 }
> }
>
> // Dust
> box {
>    <-4.999, -0.499, -4.999>,
>    <  4.999,  0.499,  0.499>
>    pigment { rgbt 1 }
>    hollow
>    interior {
>      media {
>        intervals 20
>        scattering {
>          2, rgb 0.1
>        }
>      }
>    }
> }
>
> On 3.6, I would get the result I was looking for. In 3.7, with the now-real
> gamma computation, the light rays are too bright. So I tried to set a lower
> color for the media (0.01 instead of 0.1), but I can't get as much contrast as I
> did in 3.6...
> The workaround I use is to use type 3 instead of type 2, wich is more directive,
> and then gives more contrast...
>
> ----
>
> When're you're talking about the computed file, is it the colors of the pixels
> stored ? Or after the gamma correction ?
> Cause if the gamma correction is set to linear, then a linear preview in POV-Ray
> wouldn't be wrong, would it ?...
>
>

Normaly, you should set display_gamma to the actual gamma value of your 
display. On most Windows systems, it should be around 2.2, and I think 
that it's the value that is assumed it you don't explicitely set it.
This tells POV-Ray to correct the display correctly, but don't affect 
the actual output.



Alain


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