I'm using the following media for the atmosphere inside the spinner.
interior
{
media
{
scattering
{
4, <0.2,0.4,1.0> // crappy approximaion of TerraPOV value
extinction 1
}
density
{
cylindrical
poly_wave 0.25
density_map
{
// should be based on city_units!!!
[0 rgb 100/5000000]
[1 rgb 010/5000000]
}
scale city_radius
rotate x * 90
}
}
}
The "city_radius" is something less than 1000 units. What kinds of stuff
can I do to improve rendering times with this media enabled? Right now
it's the single greatest performance bottleneck in my scene.
--
http://isometricland.com
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