POV-Ray : Newsgroups : povray.binaries.images : Ringworld final version (for now) : Re: Ringworld final version (for now) Server Time
2 Nov 2024 16:10:48 EDT (-0400)
  Re: Ringworld final version (for now)  
From: Thomas de Groot
Date: 25 Jun 2010 07:54:57
Message: <4c249911@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4c23513132f2bada6dd25f0b0@news.povray.org...
> Very nice.
>
> One of the real problems with rendering the ringworld is that the effect 
> as seen
> from the surface is quite subtle - the arch is very narrow, the base lost 
> in
> haze and cloud cover - unless you make it the focus of a view you might 
> not even
> notice it. The near-infinite horizon, while it would be fascinating to see 
> it
> IRL, is difficult to convince in cg. The only other thing to do is to
> incorporate the rim walls, or do a space-based view, both of which require 
> much
> more creativity and modelling skills.

I totally agree. From the ground, the effect is nil. You have at least to 
get above the landscape and/or the clouds to begin to get a wow effect.

>
> I've got a landscape kind of underway, so I might use it later on to try 
> out my
> ringworld backdrop. :)

Great!

Thomas


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