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On 6/21/2010 5:05 PM, Bill Pragnell wrote:
> Here's an interactive VR of my ringworld, to counterpoint Thomas' recent
> efforts. (Not technically a binary post but anyway).
>
> http://www.infradead.org/~wmp/vr_povray/ringworld01.mov
>
> I actually had to cheat with the sun as well as the sky in the end. It appears
> I'm still suffering with some precision issues. Although the shadow squares are
> fine, apparently something a million units across but 90 million units away from
> the camera doesn't show up. Moving it closer does make it show up, so I'm using
> a fake sun-and-shadow-squares union, a mere million units away and scaled
> proportionally. The shadows are cast by the actual shadow squares, which have
> no_image set. The result should be indistinguishable from the real(!) thing.
>
> I need to play with the landscape some more now, brighten the arch, etc, etc...
> :)
>
> Bill
>
Oh, God, please don't make me install Quicktime and all the other Apple
junkware..
--
http://isometricland.com
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