|
|
SharkD wrote:
> I still don't understand what value I /should/ be using for
> inside_vector. Someplace inside the mesh that is not <0,0,0>?
Like clipka suggested, any direction will do in most cases, though if
your mesh isn't completely closed you might get various results for
different vectors. I recently tried changing inside_vector when I
encountered strange behavior after converting the mesh to an object
pigment, and was presented with odd effects unique to the values I was
passing to inside_vector. I'm pretty sure it wasn't a properly closed mesh.
Post a reply to this message
|
|