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Reuben Pearse wrote:
> stbenge wrote:
>> The attached image shows the result of an edge-finding function I just
>> slapped together.
>>
> That looks great! Your macro seems to do a better job on certain parts
> of the image such as:
> 1) The line at the top of the propeller blade
> 2) The inside of the propeller blade
> 3) The handle on the door
>
> ..but I'm guessing that this may be do with the angle at which the
> camera is viewing the object?
Well, because it's a post-processing effect, anywhere there's a sharp
difference between one color and another is where the method will place
a line. It's a completely visual process and does not care whether an
object is a mesh or not, so you don't gain access to any special mesh
information.
> I've now uploaded the POV source files that I used to create the
> helicopter colouring page. See link below:
> http://www.pearse.co.uk/lego/colouring/helicopter
OK, I'll give it a try. I'll also try the original .obj file as well,
since I woke up with an idea in mind. How are you at manipulating
meshes? Can you, say, take a mesh, select polygons, and then apply
different colors to them? I ask because blocks can be colored randomly
to create the necessary color difference for my method to work. The
lines between bricks should then become visible. I'll give it a go later
on and post something if I make any headway.
Also, last night I came up with a one-step process using MegaPOV which
renders pretty quickly, all things considered. I'm using the LGEO Lego
parts library to test with (slower than a mesh), and those blocks are
beveled. But if my coloring technique for meshes works out, there won't
be any need to use LGEO. Getting away with only a single render pass
using MegaPOV would lighten the overall process.
> I think for certain types of shape, your macro may render a better
> result. I created a colouring page of a Star Wars Battle Droid using the
> same technique, but the PovEdge macro picked up to many edges on the
> battle droids head. This can be seen on the following link:
>
> http://www.pearse.co.uk/lego/battle_droid.html
Ah yes, the outside edges of some rounded surfaces are hardly visible,
and some convex edges are much too apparent.
> If I upload the source of the battle droid image would you mind trying
> your technique with that model?
Sure, but it might be better to have an .obj mesh, depending on what
kind of progress I make today.
Hopefully in the end you'll find a process that works for you! Maybe
some other people around here will chime in with some ideas :)
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