I wasn't aware that you could use CSG with meshes. I would generally do that
before exporting to create the mesh. Could it be that there are occasionally
"holes" in the mesh that's created?
SharkD wrote:
> When I intersect two solid meshes I get weird artifacts, as can be seen
> in the following images. The red object is the main object, the green
> object is the one I'm trying to subtract. The artifacts aren't _always"
> there. Sometimes they disappear when the radius of the green object
> changes. Any clue why this is happening?
>
>
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