POV-Ray : Newsgroups : povray.off-topic : What would it take to get Rusty & Anthrosphinx back in action? ("Contract o= : Re: What would it take to get Rusty & Anthrosphinx back in action?("Contra= Server Time
4 Sep 2024 01:18:53 EDT (-0400)
  Re: What would it take to get Rusty & Anthrosphinx back in action?("Contra=  
From: Markus Altendorff
Date: 16 Jun 2010 16:08:35
Message: <4c192f43$1@news.povray.org>
On 16.06.2010 08:37, Stephen wrote:
> On 15/06/2010 5:53 PM, gregjohn wrote:
>>
>> So Markus and Stephen,
>> These animations wipe out us old men, eh? So let's do animations which
>> don't
>> wipe us out.
>
> That's a good idea.

Aw c'mon, if I bother to fire up the 3D, then I want to tell 
some kind of story, dangnabbit ;)

>> And my hypothesis in this regard has always been that a shorter
>> time to complete forces a simpler project, and limits the duration of
>> agony for
>> a poorly designed one.
>
> I thought the opposite before but thinking about it, you're right.

I beg to differ, but I'm easily persuaded :)

>> But I'll toss that idea out for whatever contest design,
>> youtube or TC-RTC would make the old IRTC Animators produce material
>> again.
>
> We can have what ever we want for the TC-RTC and I like the idea of
> uploading a 10 Meg animation and posting a link to youtube as well.

So far, my Youtubes have been "oh lookit here, the new 
Cinema4D can do bouncing cubes" ... not sure if throwing 
recreated tutorial output around is the right thing to get 
back into TC-RTCing ;)

>> Markus, was your promise to *consider* producing, for an "open" TC-RTC
>> round?

There's still time until August 31, I gather? See, my bat 
lady's wing mesh setup is pretty much in tatters at the 
moment, but I don't want to get back to a "legacy" 
configuration... :S

>> FWIW, I don't let myself lose sleep on these, but the 'puter. I set up
>> the total
>> length, and first have a character doing a walk cycle throughout that
>> total
>> length. Then each day I compile an anim of the past night's render,
>> make a few
>> tweaks, and re-render overnight.
>>
>
> Overnight rendering is de rigueur. :-)

Clustering isn't too shabby either :)

(though I must admit, since I switched from "idling 
workstation 2006" to "thin desktop 2009" for the daily 
computing stuff, my power bill has dropped by 1/3 ... and 
that tiny box is still good enough to complete a couple 
hundred frames overnight. Science! Progress! Isn't it 
wonderful?) ;)

-M


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