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On 16.06.2010 08:37, Stephen wrote:
> On 15/06/2010 5:53 PM, gregjohn wrote:
>>
>> So Markus and Stephen,
>> These animations wipe out us old men, eh? So let's do animations which
>> don't
>> wipe us out.
>
> That's a good idea.
Aw c'mon, if I bother to fire up the 3D, then I want to tell
some kind of story, dangnabbit ;)
>> And my hypothesis in this regard has always been that a shorter
>> time to complete forces a simpler project, and limits the duration of
>> agony for
>> a poorly designed one.
>
> I thought the opposite before but thinking about it, you're right.
I beg to differ, but I'm easily persuaded :)
>> But I'll toss that idea out for whatever contest design,
>> youtube or TC-RTC would make the old IRTC Animators produce material
>> again.
>
> We can have what ever we want for the TC-RTC and I like the idea of
> uploading a 10 Meg animation and posting a link to youtube as well.
So far, my Youtubes have been "oh lookit here, the new
Cinema4D can do bouncing cubes" ... not sure if throwing
recreated tutorial output around is the right thing to get
back into TC-RTCing ;)
>> Markus, was your promise to *consider* producing, for an "open" TC-RTC
>> round?
There's still time until August 31, I gather? See, my bat
lady's wing mesh setup is pretty much in tatters at the
moment, but I don't want to get back to a "legacy"
configuration... :S
>> FWIW, I don't let myself lose sleep on these, but the 'puter. I set up
>> the total
>> length, and first have a character doing a walk cycle throughout that
>> total
>> length. Then each day I compile an anim of the past night's render,
>> make a few
>> tweaks, and re-render overnight.
>>
>
> Overnight rendering is de rigueur. :-)
Clustering isn't too shabby either :)
(though I must admit, since I switched from "idling
workstation 2006" to "thin desktop 2009" for the daily
computing stuff, my power bill has dropped by 1/3 ... and
that tiny box is still good enough to complete a couple
hundred frames overnight. Science! Progress! Isn't it
wonderful?) ;)
-M
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