POV-Ray : Newsgroups : povray.off-topic : What would it take to get Rusty & Anthrosphinx back in action? ("Contract o= : Re: What would it take to get Rusty & Anthrosphinx back in action? ("Contra= Server Time
4 Sep 2024 01:20:42 EDT (-0400)
  Re: What would it take to get Rusty & Anthrosphinx back in action? ("Contra=  
From: Stephen
Date: 16 Jun 2010 02:37:52
Message: <4c187140@news.povray.org>
On 15/06/2010 5:53 PM, gregjohn wrote:
>
> So Markus and Stephen,
> These animations wipe out us old men, eh? So let's do animations which don't
> wipe us out.

That's a good idea.

> And my hypothesis in this regard has always been that a shorter
> time to complete forces a simpler project, and limits the duration of agony for
> a poorly designed one.

I thought the opposite before but thinking about it, you're right.

> But I'll toss that idea out for whatever contest design,
> youtube or TC-RTC would make the old IRTC Animators produce material again.

We can have what ever we want for the TC-RTC and I like the idea of 
uploading a 10 Meg animation and posting a link to youtube as well.

> Markus, was your promise to *consider* producing, for an "open" TC-RTC round?
>
>
> FWIW, I don't let myself lose sleep on these, but the 'puter. I set up the total
> length, and first have a character doing a walk cycle throughout that total
> length.  Then each day I compile an anim of the past night's render, make a few
> tweaks, and re-render overnight.
>

Overnight rendering is de rigueur. :-)

-- 

Best Regards,
	Stephen


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