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On 6/15/2010 2:59 PM, Orchid XP v8 wrote:
>
> I generally just don't code anything at that hour. It never ****ing
> works right anyway.
>
Yeah, probably good advice. ;)
> Heh, well, I did wonder. Actually, as I say, I just assumed that since
> it was *so* wrong, you must already know about it but just haven't got
> round to fixing it yet.
There are some things like that in there at the moment, but that was not
one of them.
>
> Pah. Mutable state is evil! ;-)
>
Eh, I'm thinking of a way of managing that part of the app in a much
cleaner manner, anyway.
You have to change the state of the objects somehow....
> Very, very slowly. Like, I'm having trouble making it so that I can add
> and remove wires and stuff efficiently and still be able to look up what
> connects to what efficiently and...
My progress isn't as quick (or as clean) as I would like, but yeah... I
had similar challenges. Quadtrees help if you're looking for something
at a particular location, btw ;)
> (See my post about "highly redundant data structures.)
I'll have a look at this...
> You, by comparison, have got something that *runs*. I'm still faffing
> around with design choices.
Yeah, it limps along, I suppose ;)
You're coding it in Haskell, aren't you?
--
~Mike
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