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On 6/14/2010 10:15 PM, clipka wrote:
> Am 15.06.2010 03:57, schrieb SharkD:
>
>> Can I use meshes inside bounded_by statements? I just did a quick test
>> and got an "Illegal texture or patch in clip, bound or object pattern"
>> error, so I'm assuming no.
>
> Did you specify an inside_vector? I guess that POV-Ray will only accept
> proper solids for bounding; meshes are considered solid only when you
> specify an inside_vector.
Yes, it has an inside vector and works fine in CSG operations. I also
get the occasional "Patch objects not allowed in intersections" error,
though I haven't noticed any negative effects (yet).
--
http://isometricland.com
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