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> I've used POV for a long time, but I find lighting to be one of my biggest
> challenges in scene development. I thought it might be interesting to get some
> examples from the community on creative ways to light a scene:
>
> Below is a primitive scene (no pun intended) with only a basic light source.
> With the restriction that you aren't allowed to change the camera or the objects
> (including their mundane textures), what creative lighting solutions can you
> come up with to make this image more interesting?
>
Can we add a photons block to some objects, like the glass cone and the
reflective box?
Using area_light can often help. Use adaptive starting with adaptive 0
to speed up the rendering.
Use relatively high sampling: 9x9, 17x17, 33x33, 65x65,...
Using several coloured lights can be very interesting.
There are things in the textures that can andicap you.
Take this finish from the sphere:
finish {
brilliance 0.4
phong 0.25
phong_size 70
specular 0.65
roughness 0.005
}
You have a strong, relatively tight highlight, but, at the same time a
prety low briliance.
Increasing brilliance to some value between 1 and 2 gives more a
beleivable result.
The box have fresnel in it's reflection, but don't have an interior, and
thus no ior. fresnel won't work. Also, conserve_energy is similarly
useless as there is no transparency.
Same comment about conserve_energy for your torus.
Alain
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