POV-Ray : Newsgroups : povray.binaries.images : Light Challenge : Re: Light Challenge Server Time
2 Nov 2024 16:11:44 EDT (-0400)
  Re: Light Challenge  
From: Alain
Date: 15 Jun 2010 12:35:14
Message: <4c17abc2$1@news.povray.org>

> I've used POV for a long time, but I find lighting to be one of my biggest
> challenges in scene development.  I thought it might be interesting to get some
> examples from the community on creative ways to light a scene:
>
> Below is a primitive scene (no pun intended) with only a basic light source.
> With the restriction that you aren't allowed to change the camera or the objects
> (including their mundane textures), what creative lighting solutions can you
> come up with to make this image more interesting?
>

Can we add a photons block to some objects, like the glass cone and the 
reflective box?

Using area_light can often help. Use adaptive starting with adaptive 0 
to speed up the rendering.
Use relatively high sampling: 9x9, 17x17, 33x33, 65x65,...

Using several coloured lights can be very interesting.


There are things in the textures that can andicap you.
Take this finish from the sphere:
       finish {
          brilliance 0.4
          phong 0.25
          phong_size 70
          specular 0.65
          roughness 0.005
       }
You have a strong, relatively tight highlight, but, at the same time a 
prety low briliance.
Increasing brilliance to some value between 1 and 2 gives more a 
beleivable result.

The box have fresnel in it's reflection, but don't have an interior, and 
thus no ior. fresnel won't work. Also, conserve_energy is similarly 
useless as there is no transparency.
Same comment about conserve_energy for your torus.




Alain


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