Am 15.06.2010 03:57, schrieb SharkD:
> Can I use meshes inside bounded_by statements? I just did a quick test
> and got an "Illegal texture or patch in clip, bound or object pattern"
> error, so I'm assuming no.
Did you specify an inside_vector? I guess that POV-Ray will only accept
proper solids for bounding; meshes are considered solid only when you
specify an inside_vector.
Post a reply to this message
|