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Am 14.06.2010 23:28, schrieb Reactor:
> I am going to leave the diffuse value unchanged, but I will be modifying the
> ambient values.
Setting ambient_light to 0 should to the job without modifying the textures.
If you intend to add ambient-based illumination objects, then you could
set ambient_light to e.g. 0.001, and set your added objects' ambient to
1000.
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