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Le 2010-06-14 16:25, SharkD a écrit :
> On 6/11/2010 12:43 PM, Alain wrote:
>> You can always override any fade_distance to adjust it to your needs.
>> The values you find for the interiors from glass.inc are only starting
>> points.
>
> Yeah, that's the problem I'd like to see solved.
>
The real problem is that, in any scene, you may need different
fade_distances for various objects. One object may need fade_distance
0.1, while another one needs fade_distance 10.
You can need a low density media and a very high density one elsewhere.
Two fading light_source in the same scene can need very different
fade_distance as well.
All this precludes a global scaling.
Alain
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