POV-Ray : Newsgroups : povray.general : CityGen by Chris Colefax : Re: CityGen by Chris Colefax Server Time
29 Jul 2024 22:24:12 EDT (-0400)
  Re: CityGen by Chris Colefax  
From: SharkD
Date: 13 Jun 2010 05:56:13
Message: <4c14ab3d$1@news.povray.org>
On 6/9/2010 1:39 PM, Mr wrote:
> First, if you have access to 3DS Max, there is a huge maxscript with much better
> building outputs:
> http://www.tysonibele.com/Main/BuildingGenerator/buildingGen_v07_36.mse
>
> For Blender, there is other cityscape generators around too like for instance:
>
http://spreadsheets.google.com/viewform?formkey=dEZjMHF2TnRTUFJ3NEh4MV9FV190N0E6M%20Q
>
> About exporting to Povray
> There is a povray exporter for blender 2.5 still pretty WIP but shipped with the
> official blender 2.5 alpha 2 and more futureproof if you know a little bit of
> python on are ready to learn. This is the best option for giving back to the
> community ;)
>
> And there is a custom version of blender 2.49 that exports to POV with
> supposedly better handling of big amounts of geometry. It exports several files
> for textures, mesh, globals,... but already has less material/textures support
> than some unofficial 2.5 pov engine exporter versions one can find around the
> net, though these only export in one file.
> Here is how to use it however:
> start by a renamed official 2.49 blender build, add these DLLs to it (replacing
> old ones):
> http://www.zoo-logique.org/3D.Blender/php/compteur.php?url=blenderpackcomplement
> and add this custom build:
> http://www.zoo-logique.org/3D.Blender/php/compteur.php?url=win32blend2pov100117
> Once you start it you'll notice it's one of the recent 2.49 buuilds but still
> with the old rolldown menu to chose the renderer (yes you can also render with
> the old Yafray 0.9) chose povray, and set the path to pov in the new field for
> it in the preference window. The rest is in the Blend2Pov thread over at
> blenderartists.org
>
> IMHO, for generating a whole big city with the current state of these exporters,
> Using the interface of Blender will probably be more of a limitation than a help
> for such procedurally generated sets. but it would indeed be a good idea to use
> some of the generated buildings only to enhance them by hand and add them to
> existing pov generator.
>
> good luck.
>
>
>
>

I'm thinking that meshes may render faster than the complex CSG objects 
I'm using now. My familiarity with software other than Povray is limited 
however.


Mike

-- 
http://isometricland.com


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