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Am 12.06.2010 17:33, schrieb StephenS:
> Why is there a difference between a union and merge in this scene?
Essentially, POV-Ray's "merge" works by ignoring all intersections that
lie inside other CSG members.
Note that this applies to /all/ intersections, including the very first
one. So in case of coincident surfaces, it all boils down to whether
POV-Ray considers the surface of an object to be part of its inside: In
that case, any intersection point on the coincident surface with member
A is considered "inside" member B and vice versa, so both intersection
points are discarded. Add the problem of precision to this, and you know
that you're generally screwed.
For some objects - e.g. cylinders - there's good news: The algorithm to
find an intersection point and the algorithm to test whether a point is
inside go together pretty well, so that the surface of a cylinder seems
to /always/ be considered "outside" the cylinder.
The bad news is that when differencing away a cylinder from some other
object, the surface of the cut-away cylinder is /always/ considered
"outside" the cylinder, and thus "inside" the resulting CSG object. Have
two such CSG difference objects with coinciding surfaces, and you get
the aforementioned problem that the surface of A is considered inside B
and vice versa, and therefore to be discarded in a merge.
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