POV-Ray : Newsgroups : povray.off-topic : Alan Wake, AAARGH! : Re: Alan Wake, AAARGH! Server Time
4 Sep 2024 11:21:18 EDT (-0400)
  Re: Alan Wake, AAARGH!  
From: Darren New
Date: 11 Jun 2010 12:25:25
Message: <4c126375$1@news.povray.org>
scott wrote:
> Then you probably need to re-optimise your vector math code for PC CPUs 
> (or maybe the compiler does this automatically, IDK).

I don't know about vector math, but I thought it was cool that the XNA 
compiler would hoist loop constants out of the shader code and onto the CPU 
side. I never heard of a compiler doing cross-CPU optimization like that before.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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