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scott wrote:
> Then you probably need to re-optimise your vector math code for PC CPUs
> (or maybe the compiler does this automatically, IDK).
I don't know about vector math, but I thought it was cool that the XNA
compiler would hoist loop constants out of the shader code and onto the CPU
side. I never heard of a compiler doing cross-CPU optimization like that before.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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