|
![](/i/fill.gif) |
Phil Cook v2 wrote:
> Illogical barriers to progress, invisible walls is snappier though.
Logical barriers is best, tho. Like Myst or Thief. :-)
> Well everyone's different. I can't stand racing games, my cousin loves
> them.
The best racing game I saw has a mode you could unlock where it was one long
street crossing another very busy street, and the game was to see how many
points of destruction you could cause in a wreck. It turned out that
turning over the logging truck into the side of the gasoline tank truck did
a very nice job of it. And the explosions and other demolitions were
wonderfully realistic.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
Post a reply to this message
|
![](/i/fill.gif) |