Am 09.06.2010 13:26, schrieb clipka:
> If you do want to port the scene to the right math, here's what I expect
> to be the most important steps:
...
I just recalled another thing:
You may want to check your adc_bailout setting; in darker scenes, the
current defaults may still be too high and cause visible artifacts.
(I think the adc_bailout mechanism actually needs an overhaul to better
suit proper gamma handling as well as HDR output; I don't think it will
be too easy though.)
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