POV-Ray : Newsgroups : povray.off-topic : Alan Wake, AAARGH! : Re: Alan Wake, AAARGH! Server Time
4 Sep 2024 17:18:52 EDT (-0400)
  Re: Alan Wake, AAARGH!  
From: Darren New
Date: 7 Jun 2010 23:14:37
Message: <4c0db59d$1@news.povray.org>
Sabrina Kilian wrote:
> appeal to the game tester type who likes to push the engine around, but
> that's it; the average player doesn't know what to do.

Well, I think most adventure games fall into that category. The point of the 
game is to figure out the point of the game, in part. I know it flumoxxes 
some people, but it *is* a form of game.

> It is hard to find the task if you do not have a clue how to find them.

The game *does* have to be structured well to make it obvious what the clues 
are.

> I have that problem with sandbox games, personally. I want some clue
> about the game, or some goal to reach.

I agree that if there's no actual goal, it doesn't sound very fun.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.