POV-Ray : Newsgroups : povray.advanced-users : LightSys looks_like? : Re: LightSys looks_like? Server Time
28 Sep 2024 18:59:47 EDT (-0400)
  Re: LightSys looks_like?  
From: Jaime Vives Piqueres
Date: 5 Jun 2010 03:33:35
Message: <4c09fdcf$1@news.povray.org>
El 04/06/10 11:10, SharkD escribió:
> On 6/4/2010 4:53 AM, SharkD wrote:
>> Is there a command to make a LightSys light source like a CSG object?
>> I haven't discovered one yet but am assuming one was created.

   No, but you can just attach anything using looks_like. For example, on the
demo_outdoor scene, you can modify the sun light to this:

light_source{
  SolarPosition
  Light_Color(SunColor,6)
  looks_like{...}
}

> Also, what is the proper way to scale the Lumens parameter of a light
> source?
>
> Let's say you are modeling the sun, and in your scene the sun is A units
>  away. How do I decrease/increase lumens to match?

   Unfortunately, the Skylight model included in Lightsys doesn't take care
of this... you have to set it arbitrarily. Lumens in Lightsys are just a way
to allow setting proportional intensities between different lights in the
same scene. So, if you only have a sun light, just set the Lumens to some
amount that lights sufficiently your scene.

   Regards,

-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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