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Le 2010-06-04 17:04, SharkD a écrit :
> I moved the rendering to here:
>
> http://isometricland.com/gearhead/ghpanotour_spinner_test.php
>
> Right now (not in the above image yet) I'm experimenting with radiosity
> and a bit of atmospheric haze. What would good values be for scattering
> media? I'm assuming the density should be greater toward the edges of
> the cylinder, but by how much? Should the density increase linearly or
> exponentially?
>
> Thanks!
>
>
For the density. It would remain almost constent near the axis of
rotation, then increase somewhat faster as you get nearer to the outer
surface. I'd go for proportional to the square of the radius. At least,
it looks reasonable to me. Use a cylindrical pattern:
density{cylindrical poly_wave 0.5 density_map{[0 1][1,0.3]}}
Your cloudy "sky" looks out of place here. A large transparent area,
while good to get some natural light, is a great structural weakness,
not to mention that that area is lost from the ocupancy potential of the
station. If it's just a decoration for the inabitants, it's even worst.
Also, as the illumination seems to come from that bright axial beam, it
should be constant everywhere.
If you want your buildings to taper toward the top, I suggest using
prisms instead of simple boxes. But, unless a building is particularly
broad, there is no real reason that they should'nt have a constant width.
Alain
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