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Warp wrote:
> (Since the "namespace bid = boost::io::detail;" ought to be somewhere in
> the beginning of the file or the beginning of the function where it's used,
> it ought to be hard to miss, so it's easy for the reader to know what it
> means.)
I think as long as it's repeated in each source file, that's probably
useful. If it's buried three #include files deep somewhere in a source file
with 20+ include files to start with, it might be a little harder to find.
Especially if you write something like
namespace
bid
= boost::io::detail;
(Don't laugh. I've seen this done on the grounds that the definition of an
identifier always starts at the left edge.)
>> The disadvantages are obvious - having to type bid:: before every type
>> (annoying if almost every line contains several types from that namespace)
>
> Do you also use single-character and two-character names for all your
> variables, functions and types so that you have less to type?
I always found the "::" part visually disruptive. It's a shame languages are
still written to use only ASCII. I guess with syntax coloring, it's a lot
easier to skip over the syntactic noise as well.
> Brevity only leads to obfuscation, ie. it causes the code to be harder
> to understand.
I'll agree to this. It only helps the author, not the reader, and not even
the author being the reader six months later.
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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