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Am 27.05.2010 13:05, schrieb Dream:
> Therefore, here I ask for your help for how to render this scene for a
> realistical result? How to set the papemeters for drops meterial?
For highest realism, you'd want to use
finish {
reflection { 0.0, 1.0 fresnel on }
conserve_energy // not really necessary in this case
ambient 0 diffuse 0
specular ... // try it out
}
At least that's the theory.
You need to make sure, however, that you do /not/ get reflections at the
interface between the drop and the leaf, so you need to make the objects
overlap a little bit. I guess that's your main problem ATM.
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