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On 5/26/2010 8:56 PM, Darren New wrote:
> In trying to figure out what to name the bit of the game that actually
> manages state and (say) determines legal moves and such, vs the part
> that draws the board, vs the part that maps the input buttons into
> moves, I realized I had the classic Model/View/Controller paradigm going
> on.
>
> Unfortunately, I also realized that all three of these terms are already
> co-opted by the gaming library.
>
MyModel/MyView/MyController ;-)
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