On 5/27/2010 7:06 AM, Jim Holsenback wrote:
>
> I think diffuse 0 is part of your problem and perhaps roughness. larger
> value for roughness makes the the specular bloom more (wider) and
> smaller roughness makes it more like pinpoint. once you get that
> straightened out be aware of the problem that co-incident surfaces can
> cause.
>
Coincident surfaces was my first thought as well. Something else I see
are the harsh shadows from the raindrops. A dark shadow underneath the
raindrop could cause a similar effect.
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