On 05/27/2010 07:35 AM, Dream wrote:
> material {
> texture{
> pigment{Clear}
> finish{
> reflection {0.1,0.3}
> conserve_energy
> ambient 0 diffuse 0
> specular 0.8 roughness 1/1000
> }
> }
> interior {
> ior 1.33
> }
> }
>
I think diffuse 0 is part of your problem and perhaps roughness. larger
value for roughness makes the the specular bloom more (wider) and
smaller roughness makes it more like pinpoint. once you get that
straightened out be aware of the problem that co-incident surfaces can
cause.
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